魔兽世界猎人宠物牺牲咆哮是奖励技能
We like Roar of Sacrifice being used on other players for many of the same reasons players originally asked for it to be when we changed it. Furthermore, it's a talented pet ability, so it doesn't seem like that should be the linchpin of hunter PvP survival.
At this point we are probably likely to keep RoS as is (though we may have room to lower the cooldown a little) but buff Deterrence by removing the facing requirement. Deterrence is supposed to be your survival tool and RoS is supposed to be a cool bonus ability.
I'm sorry you don't like it when PvE concerns affect PvP or vice versa. WoW supports both types of gameplay and we need to balance around both of them.
作者翻译:我们有很多理由去喜欢牺牲咆哮能作用于其他玩家身上。此外,牺牲咆哮是个宠物天赋技能,所以它看起来似乎并不应该是猎人PvP生存能力的关键所在。
基于这点,我们可能会维持牺牲咆哮的现状(虽然我们有空间去降低点它的冷却时间),但Buff下威慑,把威慑必须正面面对对手的限制移除。威慑才应该是你们的生存工具,而牺牲咆哮更像是一个很Cool的奖励技能。
至于你们不喜欢牺牲咆哮的改动,是因为它的PvE效应而影响到了PvP(反之亦然),对此我感到遗憾。WoW涵盖了PvE与PvP两种不同的游戏方式,我们需要平衡它们之间的关系。
- 上一篇:魔兽世界3.2猎人改动汇总分析
- 下一篇:魔兽世界玩家评论星辰首杀中猎人的表现
更多魔兽世界更多精彩推荐
- [05-03] ·蓝推:8.0版本上线后 威望相关神器外观账号
- [05-03] ·暴雪蓝帖:设计师对8.0中的战争模式以及野
- [05-02] ·魔兽世界8.0新情报 巨魔老家Zuldazar截图
- [04-28] ·职业开发相关问答:死骑冰邪天赋与防战或将
- [04-28] ·暴雪蓝帖:征服之岛等战场单独加入大型战场
- [04-27] ·宠物作战假日周 完成每周任务获得额外奖励
- [04-27] ·暴雪蓝贴:官方关于复苏之雾以及抚慰之雾相